Tech + Research Workshop
Date: October 25 - October 27, 2024
Location: University of Maryland, Iribe Center
The Department of Computer Science at the University of Maryland, the The Institute for Trustworthy AI in Law & Society, and the Iribe Initiative for Inclusion and Diversity in Computing (I4C) are pleased to present the seventh year of Tech + Research: Welcoming Students to Computing Research. This is a three day research workshop geared towards engaging underrepresented genders in computing. Part of Technica, the world’s largest hackathon for underrepresented genders, Tech + Research participants work to solve pressing issues through hands-on computing research projects with UMD faculty.
Technica and Tech + Research will be a hybrid experience in 2024! You can participate either fully in person or fully remote.
Parallel to Technica, the largest hackathon for underrepresented genders in the nation, students will participate in the Research track at Technica. The weekend event will bring together computing faculty from institutions across the state of Maryland to serve as mentors on projects in their research areas. Along with providing hands-on research experience in a dynamic hackathon setting, the weekend workshop will include virtual sessions introducing attendees to the basics of computer science research (CSR) and highlighting the exciting opportunities that come with pursuing a graduate degree in computer science.
Note: Please be aware: this event involves separate programming from Technica, and the majority of the programming will take place with I4C. However, you will have full access to Technica including the Career Expo and Keynote Speakers.
IMPORTANT: YOU MUST REGISTER FOR TECHNICA- RESEARCH TRACK AND COMPLETE THE ADDITONAL TECH + RESEARCH APPLICATION
Purpose
This workshop hopes to give undergraduate CS students who identify as an underrepresented gender in computing an opportunity to learn about future computer science research opportunities and to provide hands-on experience engaging in CS research in a hackathon setting. Additionally, we plan for this event to allow students to meet computing faculty and current graduate students and to socialize and collaborate with like-minded peers. By providing a positive intellectual, social, and emotional environment for the participants to meaningfully engage in computing research, we hope to directly address gender gaps that currently exists in CS departments in higher education.
Attendees of this event will not only be expanding their CS skills, they will also be given the opportunity to meet and network with many individuals who are a part of the CS community at the University of Maryland. If you are interested in hosting a project, please email Kate Atchison, katea@umd.edu.
Workshop participants will:
- Meet others who share their curiosity and interest in computer science.
- Explore the research experience in computing related domains.
- Work hands-on with researchers.
- Work in a team to tackle a research problem.
- Present their research with their team.
- Broaden understanding of the possibilities of graduate school and the application process.
Surrounding area schools and departments were invited to submit research projects. Projects from the following departments have been submitted in previous Tech + Research workshops.
2024 Projects
The world of home conversational AI (intelligent home voice assistants like Amazon Alexa and Google Home) spans multiple areas. With this project, we hope to design a working VoiceFlow (skill/application) that serves those who are part of the accessibility community and have needs in their home that could be supported by voice technology. This could include supporting the home ecosystem environment through Voice UI, developing a skill that supports a particular population (aging adults, or cognitively impaired adults) or we ask that students bring in their own perspective in what is needed to be developed for the Voice platforms.
Researchers
Recent advances in self-driving platforms, from food delivery robots to autonomous vehicles (AV), highlight the urgent need for strong safety standards. AVs to operate in a mixed autonomy, where there will be human-driven and self-driving cars operating side by side on the road for the foreseeable future. AVs require the capability to anticipate human-driven vehicle behaviors that will likely be different and less predictable than a self-driving car, thereby making it especially critical to capture large amounts of human driving data under diverse pre-crash scenarios. This work aims to bridge this gap by employing a virtual reality (VR) vehicle simulator to immerse participants in various accident scenarios. This approach enables safe collections of human driving data and behaviors in high-risk situations, significantly enhancing our understanding of driving dynamics and safety. The presentation will include background information, related works, methodology, results, and a conclusion, similar to a full research project.
Researchers
Professor, Computer Science
Social and behavioral researchers often collect sensitive data about people. Publishing research data is beneficial—enabling replication and meta-analysis, as well as providing transparency for public funds—and is often required by journals and funders. To prevent harms and privacy violations to research participants, data must be de-identified, which is a complex and challenging task. Principled approaches to de-identification, such as differential privacy and k-anonymity, can help ensure that data meets certain standards of privacy. However, researchers understandably have concerns that this gain in privacy will be unacceptably offset by a loss of data utility or fairness.
As a first step towards addressing researchers’ concerns, we aim to establish a baseline understanding of how existing de-identification tools impact data utility. In this project, we will conduct experiments applying de-identification tools on published research data.
Researchers
Associate Professor, Computer Science
Graduate Student
Graduate Student
Deep networks have shown strong capabilities for standard vision tasks such as image classification and object detection. More recently, generative networks have become extremely popular. These models are able to create detailed images that can even fool humans into believing that they are human-generated. Recently, diffusion models have become extremely popular in allowing users to create a highly detailed image using just a text prompt. In this project, students will be introduced to how diffusion networks work and explore their properties such as how different prompts can affect image generation quality. They will also have the opportunity to finetune these networks for their own custom images by introducing new concepts to an existing network. Finally, students can exploit these networks to classify unseen images.
Researchers
Associate Professor, Computer Science
Graduate Student
"Your package is delayed; click here or else!" We have all received SMS phishing ("smishing") messages like these. What makes them so effective is that they can seem convincing, and we don't have widespread solutions like email has spam detection. The goal of this project is to collect a sample of smishing messages from public repositories, identify what makes them work, and develop new AI-based techniques to detect and even generate the next phase in smishing evolution.
Researchers
Associate Professor, Computer Science
Graduate Student
Point tracking in videos involves following specific points or features across consecutive frames, allowing for the analysis of motion and trajectory. This technique utilizes algorithms to identify distinctive features in each frame and match them with corresponding points in subsequent frames. In scientific applications, point tracking is crucial for animal behavior studies, enabling researchers to monitor movement patterns, speed, and interactions of individual animals or groups in their natural habitats. For instance, tracking points on a fish's body can reveal intricate swimming patterns, while following points on monkeys can provide insights into their tree-climbing movements, foraging behaviors, or social dynamics. In this project, students can apply any existing point-tracking models to insects like ants, flies, or bees or to animals like fish, rats, or monkeys. The goal is to develop either a re-identification strategy or some form of behavioral analysis. This hands-on approach allows students to apply tracking techniques to real-world animal studies, potentially uncovering new insights into animal behavior or improving existing tracking methods.
Researchers
Associate Professor, Computer Science
Graduate Student
Many countries around the world censor internet traffic in an effort to control information, suppress political opposition, and even restrict access to basic information about reproductive health. The goal of this project will be to use public datasets to learn more about how censors operate. Researchers will pose questions like: What is blocked where? How are users affected?
Researchers
Associate Professor, Computer Science
Graduate Student
Our research project is centered on evaluating question-answering (QA) systems, with a particular focus on their calibration. Calibration, in this context, refers to how closely a model’s confidence in its predictions matches the actual correctness of those predictions. This is crucial for ensuring that the model’s confidence reflects its reliability in real-world tasks. To measure calibration, we draw on the concept of a "buzz" from Trivia Quiz competitions, where participants buzz in with an answer as soon as they feel confident enough, often before hearing the full question. Similarly, we assess whether a QA model’s confidence aligns with its likelihood of making a correct prediction as the question is incrementally revealed.
A key feature of our approach is that questions are presented in stages, with the model producing a series of guesses and confidence scores at each step. This allows us to track how the model’s confidence evolves as it receives more information. Our evaluation focuses on three main objectives: 1) determining at which point in the question reveals the model becomes confident enough to produce a correct answer, 2) assessing whether the model’s confidence scores accurately reflect the correctness of its guesses, and 3) comparing the alignment between confidence and correctness in models versus human participants.
To quantify these dynamics, we use a novel metric called Average Expected Buzz, which measures the expected confidence level at which the model will likely buzz in with a correct prediction. This provides a comprehensive evaluation of the system's calibration. After submission, we plan to test these models on adversarial questions crafted by human experts, specifically designed to be challenging at the final stage (or "run") of the question in a Trivia human-computer tournament. This will allow us to evaluate whether the submitted QA systems can consistently outperform human experts using our calibration metric.
The overarching goal of this project is to enhance the reliability of QA systems by improving the alignment between their confidence estimates and actual performance, making them more trustworthy for real-world applications that depend on accurate, well-calibrated decision-making under uncertainty.
Researchers
Professor, Computer Science
Graduate Student
Schedule of Events
Thursday 7 p.m.- Orientation |
Date October 24 |
Location Zoom |
---|---|---|
Friday 9 a.m. - 5 p.m.- Research Bootcamp |
Date October 25 |
Location Iribe Center & Remote |
Saturday All Day- Technica Kickoff & Project Time |
Date October 26 |
Location The Armory, Iribe Center & Remote |
Sunday 9 a.m. - 3 p.m. Expo Presentations & Closing Ceremony |
Date October 27 |
Location The Armory & Remote |
Register to Attend
Who Can Attend?
We welcome all undergraduates who identify as underrepresented genders in computing and who are from all colleges and universities to apply. Current Master's students considering a PhD program may apply and will be considered on a case by case basis.
Registration Process and Fees
Participants will either experience this workshop remotely through the Zoom virtual platform or in-person.
Depending on how students choose to attend the workshop (virtual or in-person), all gear (water bottle, pens, stickers) will be either shipped to your personal address or distributed to you in-person. Students attending virtually will be responsible for their own meals but are welcome to share the lunch space via Zoom. Lunch will be provided to students who are able to attend in-person.
REMEMBER: YOU MUST REGISTER FOR BOTH TECHNICA (RESEARCH TRACK) & COMPLETE AN APPLICATION FOR TECH + RESEARCH
Register for the Tech + Research Workshop by filling out the following form:
REGISTRATION FOR TECH + RESEARCH
Register for Technica here:
Participant Information
Logistical Information for Attendees
Tech Requirements and Access
More information coming soon.
General Information
All students participating in the research workshop must join the Zoom meeting by 10am on Friday morning. We have an important bootcamp event to prepare you for the research projects. If you cannot make it by this time, you need to let us know immediately.
You will not be working on your own idea or hack during Technica. During Technica, you will be working with your research team on a specific project you selected as an interest.
You will be assigned your research group the week before Technica. Each team will have their own Slack channel to communicate. Researchers may send out a small amount of pre-reading to help you prepare for the project.
During Technica, projects will either be fully virtual or fully in-person. No project will run as a hybrid project.
Spread the Word
View the Tech + Research Flyer.
Questions about the registration process, workshop, or logistical information can be sent to i4c@umd.edu
Questions about Technica can be addressed to hello@gotechnica.org
About Technica
On October 26-27 2024, Technica will be held at the University of Maryland. This years theme is “Wonder Awaits”! Inspired by the whimsical world of Alice in Wonderland, we’re diving into the rabbit hole and embarking on a nostalgic journey to celebrate our 10-year anniversary.
Technica is the largest hackathon for underrepresented genders in the world. In the span of 24 hours, Technica gives our participants the opportunity to create new applications, websites or hardware projects.
Technica is not a typical hackathon—it serves as a place where the brightest thinkers in the country can come together to collaborate and share their innovative ideas. Our focus is on providing a welcoming, engaging and creative environment to support underrepresented genders in tech culture. We pride ourselves in helping both beginners and experienced hackers explore technology and develop their skills.
Over the duration of 24 hours, participants are immersed in tech culture and encouraged to exercise their imagination to create interesting and innovative hacks.
At Technica, we want to challenge our hackers to step out of their comfort zone and try something new, whether that's exploring a new technology, tinkering with hardware hacks, or coding for the very first time! This past year we introduced our beginners and hardware tracks, designed for hackers looking for extra support or interested in trying their hand at electronics. At Technica, we want our hackers to learn, grow, and meet new people, so join us at Technica 2024!
All participants attending Tech + Research must also register for Technica. Register here.